Markers

Markers is the area of the Library which contains Lights, Markers, and Zones.

Player Start
This has to be placed in the level for the player to spawn.

There are a number of setting associated with this marker. The 'user' can set any weapon from the entity bank for the player to have when spawns, this is done by entering in the Has Weapon Field.

Ammo Quantity for this marker is the number of round the player has for that weapon.

The statistics are easily worked out, Lives and Health can be set here however the changes only appear in a built game, rather than the Test Level.

Speed is the rate of movement of the Player, and Hurtfall is the damage done by falling a height.

The soundset contains the souns such as Jump, run, footnoises etc.

Player Checkpoint
This is a pre-coded marker. When the player passes over it, it becomes the respawn point if the player dies.

Light Markers
These are places to generate light and shadows on entities. Main Article: Lights

Zones
These when entered run scripts or alter the player. Mani Article: Zones