Player Health

Player health is displayed by default on the right hand corner of the screen, during test level and built games.

Lives
This is the ammount of times the player health can reach zero. In a test level this is set at 99, whereas in a built game the default is 3. It can be set before the game is built on the Player Start Marker.

Health
These are points which the player looses on being caught in an explosion, falling, or being shot. When health reaches zero the plaey 'dies' and respawns from the start Marker, or the last checkpoint Marker.